AI Insights · Timothy · April 2022
Top 5 Disney Games on Android in Italy: Q1 2022 Performance
The top 5 Disney games on Android in Italy showed varied performance in Q1 2022, with fluctuations in weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Disney games on the Android platform in Italy exhibited diverse performance trends. Here's a closer look at their weekly downloads, revenue, and active user metrics based on data from Sensor Tower.
Disney Coloring World from StoryToys saw a notable increase in weekly downloads, peaking at around 6.5K in mid-March. Revenue fluctuated, reaching approximately $224 in the second week of January and stabilizing around $157 by the end of March. Active users also showed an upward trend, growing from 4K at the end of December to about 7.3K by the end of the quarter.
MARVEL Future Fight by Netmarble experienced a significant drop in weekly downloads from 11.5K in late January to below 1K by the end of March. Revenue peaked at $4.7K in the last week of December but gradually declined to approximately $1.9K by the end of March. Active users decreased from 22.2K at the end of December to around 18.6K by the end of the quarter.
The Simpsons™: Tapped Out by ELECTRONIC ARTS maintained steady weekly downloads, hovering around 3K throughout the quarter. Revenue was relatively stable, with a peak of $2.2K in the last week of March. Active users remained consistent, averaging around 39K to 44K throughout the quarter.
Marvel Contest of Champions by Kabam Games, Inc. saw its revenue peak at approximately $50.6K in the last week of December but dropped to around $20K by the end of March. Weekly downloads declined from 5.5K at the end of December to about 1.5K by the end of the quarter. Active users decreased from 18.5K to around 12.9K over the same period.
LEGO® DUPLO® MARVEL from StoryToys showed a consistent trend in weekly downloads, averaging around 2.7K. Revenue remained stable, with minor fluctuations, peaking at $207 in early January. Active users increased from 2.6K at the end of December to around 3.4K by the end of March.
For more detailed insights and data on these games, visit Sensor Tower.